| Objective | Description | Game Play | Parameters |
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IMPORTANT! |
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After the game has been started, each player wishing to play presses and holds the black push button on the front of their pack. The button must remain pressed until the computer acknowledges the action by activating the player's pack. The player does not have to press their button as soon as the game starts but may instead choose to delay the action until they are in the arena safely away from other players. The "Player Life Time" parameter (see below) is used to set the length of time (in seconds) after the game has been started that the player gets to press their button and activate their pack.
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Nobody can remember when the conflict started. It has continued for decades. The struggle has caused so much hardship, so much sorrow. Each realm determined to be victorious over the other. For with victory comes supremacy and the right to rule. But a new danger lurked. The struggle had all but exhausted the world's resources. The planet was in turmoil. No realm wanted to rule a world of waste and dust. So the Time Warriors were despatched. Their mission was to go back in time, change the past, alter history and tip the scales in favour of their realm. The balance of power started to shift. However, one by one, each realm learned of the other's plans to influence the past. They quickly despatched their own Time Warriors to combat the new threat. Soon, the time-line was badly broken. Time Warriors were everywhere, in every corner of existence, in every period of time. With the time-line broken, each warrior only has a limited time in which to nullify the opposing Time-Warriors in the current present. With each opposing Time Warrior that falls, more time is added for the successful warrior. None of them can remember which realm they were struggling for. It has now become just a blurred crusade of survival. So on it goes ... Warriors defeating warriors in an effort to gain more time for themself to stay in the present. Failure means extinction, success means victory.
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In Time Warrior, time is of the essence. Each player (warrior) starts with limited time. The time ticks away, second by second, toward zero. If the time reaches zero, the player's pack shuts down to indicate the player's time is up and they must leave the arena. However, the player can prevent this from happening by "stealing" or "topping up" their time from other players (warriors) in the game. To do this, they simply tag opposing players. Each tag will transfer time from the deactivated player to the successful player. The player who manages to remain active longer than anyone else is declared the winner.
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Time Warrior is an action packed solo free for all played with a standard phasor.
After the game has been started, each player wishing to play presses and holds the black push button on the front of their pack. The button must remain pressed until the computer acknowledges the action by activating the player's pack. The player does not have to press their button as soon as the game starts but may instead choose to delay the action until they are in the arena safely away from other players. The "Player Life Time" parameter (see below) is used to set the length of time (in seconds) after the game has been started that the player gets to press their button and activate their pack.
After the "Player Life Time" has elapsed each player's pack starts a 30 second timer. The timer counts down, second by second, towards zero.
When a player is tagged, they are deactivated for the length of time set in the "Player Deactivate Time" parameter (see below). This is usually 10 seconds.
Successfully tagging a player will add an amount of time equal to the "Player Deactivate Time" to the successful player's timer. For example if the "Player Deactivate Time" is set to 10 seconds, then a player who successfully tags another player will see 10 seconds added to their own timer.
A tagged player will not have any time added to their timer. However, their timer continues to count down towards zero, second by second, for the entire duration of their deactivation. They are powerless to stop this.
Obviously, players need to keep tagging other players in an effort to keep their own timer topped up. Failure to tag other players will mean their timer will eventually reach zero at which point their pack will shut down to indicate their time has expired and they must leave the arena.
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| Player Shot Rate: | The number of shots that can be fired from the player's weapon in one second. For example, if "Player Shot Rate" is set to "3 shots sec", the player would be able to fire three shots from their weapon every second. (The default setting is 2 shots per second.) | |
| Player Deactivate Time: | Length of time (in seconds) that a player's pack remains deactivated after it has been tagged. After the deactivation time has elapsed, the player's pack will reactivate and begin operating again. (The default is 10 seconds.) | |
| Player Life Time: | Length of time (in seconds) after the game has been started that the player gets to press their button and activate their pack. (The default is 30 seconds.) |
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